Marketing has developed incredibly over recent years, we are now in an era where organisations are employing viral techniques to immerse the public in their product. The film market in particular have ventured into using these methods, creating a real ‘buzz’ around upcoming movies. The viral campaign I am going to explore is for the 2010 Disney film ‘Tron Legacy’, a sci-fi movie starring Garrett Hedlund, Jeff Bridges and Olivia Wilde. To generate interest into the film, which is a sequel of ‘Tron’ (created in 1982), an innovative strategy known as ‘Flynn Lives’ was created by company 42 Entertainment, it became one of the most complex marketing schemes of all time and offered people a 360 degree fully immersive experience combining posters, websites, viral games, scavenger hunts, physical rewards and more.
The film was set to be released in December 2010 but the idea began 10 months prior to this, in February, and was designed to entice a younger ‘media saavy’ audience as well as fans of the original ‘Tron’ film. This concept was a backstory in which the main character of the 1982 movie (Kevin Flynn) has gone missing. Posters appeared, Facebook pages created and a viral website was launched, inviting people to uncover the truth of the characters disappearance with the tagline ‘Join the search for Kevin Flynn’. Artefacts from the films also appeared in the real word because they were sent to what are known as ‘Key Influences’ e.g. reviewers, bloggers etc. with the expectation that they would post the news and it would spread like a virus reaching the eyes and ears of many. This soon happened and users from all over the web became involved in online challenges creating a community all with one motive, to track down Flynn. The underground movement gained more and more popularity which eventually broke out into the real world when a scavenger hunt sent fans to a replica copy of an arcade from the original movie. After the discovery, hundreds of people fled down to immerse themselves in gadgets etc. that could be expected from the new movie, a great piece of promotion from the marketing campaign.
It is incredible to think how extensive and interactive this campaign was, but the artificial reality game (ARG) didn’t end there with players continuing to unlock a series of new websites which pushed the whole experience forward. The screenshots below show just one of the pages from the Flynn Lives website whereby if players successful played the games and unlocked clues they were given sneak peaks into the new film.
The rewards were often physical as well, dedicated players to the campaign found things in their post after signing up. This is a strong technique because it would keep consumers continuously interested in the ‘game’ they are involved with.
The borders of reality were blurred even further when a character from the original film was interviewed and announced the next step in the ARG, a live ‘Encom’ press conference. It is important to remember that Encom is a fictional organisation in the movie so as previously mentioned, this viral marketing campaign really has shattered the line between the real world and fiction, allowing users into a false universe. The true power of social networking was proved as Flynn Lives members decided to ‘crash’ the conference through communication on Facebook. By debating and discussing their motive throughout the whole experience, more and more people were intrigued by what the upcoming movie could offer and thus the likelihood for a successful film was rising. In an exciting conclusion at the crashed ‘Encom’ conference, a new character called Sam (played by Garrett Hedlund) parachuted into the venue claiming to be Kevin Flynn’s son also on a search for his lost father.
All these techniques, from the simple distribution of posters to real life scavenger hunts with hundreds of people, gained a film which previously had little publicity, a huge amount of recognition. The viral marketing campaign for Tron: Legacy wiped out all barriers between what was in the film world and our own reality creating an experience so interactive and vivid for people, it made the upcoming film the most highly anticipated movie of 2010. No other media product has used such a high level of technology and innovation to market it’s cause.